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I made a little sculpture to test an idea on how to avoid having print-lines show up.

Discussion in 'Show and Tell' started by Morichalion, Oct 8, 2016.

  1. Morichalion

    Morichalion Member

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    The basic idea is to set up a very slight displacement on the model so that the roughened surface will mask the look of the printed layers.

    In blender, you'd add a subsurface modifier, bump it up to 4-6 (whatever your computer could handle), set up a displacement modifier with a noise or cloud texture, then export and slice that model.

    It seems to work pretty well, if I wasn't actively searching for the layers, I doubt I'd notice them.

    Album of the results:

    http://imgur.com/a/v7IlA
     
  2. Rigmarol

    Rigmarol Well-Known Member

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    Interesting.
     
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  3. Chuck Erwin

    Chuck Erwin Active Member

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    This would make nice aquarium structures, that's what it reminds me of. Kind of natural formations.
     
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  4. TigroMike

    TigroMike New Member

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    Now you should find the minimum level of roughness wich can hide seams.)
     

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